One credit, one shot · the wall belongs to whoever sinks it
This is the sheet you crumple. Sink it and it replaces whatever is on the wall.
Must be public — anyone with the link. Page one is captured once and that image goes on the wall. Max 10 MB.
Card and band text is edited on the wall preview once you hold the slot.
Attacking costs a flat credit. Defending has no ceiling, and every credit here buys more failed attempts, which is more time your sheet stays up.
A credit buys one shot. Miss and the paper comes back to you. Sink it and your one-pager goes up on the wall, where it stays until somebody else knocks it off. New accounts start with free credits, so the first few are on the house.
The tenure floor. Whoever holds the wall keeps it for a guaranteed minimum before anyone may shoot again. A slot that can be taken thirty seconds after you win it is not worth paying for.
Defending. Move the bin back, shrink it, open a window, or fly a drone through the room. Buy while you hold the wall and it applies at once; buy beforehand and it is banked, then applied the moment a shot of yours lands. Either way the credits are spent when you buy them, and a harder shot means more attempts, which means more time your sheet is on screen.
Something wrong on the wall?
The wall is empty.
Sink one and it is yours.